Below is a summary of 10 example Boons for each Stat. Fully detailed information on each Boon can be found in Chapter IV.
Vigor Boons
-Bruiser (Large size. Intimidate as a social action. Spend Spark for feats of strength)
-Scrapper (Knack on Close Combat rolls)
-Energized! (Increases Max Energy limit to 125. Reduces raising Energy with EXP by 2)
-Tough as Nails (Natural armor of 2)
-Sentinel (Less sleep, food and oxygen needed to survive)
-Olympian (Knack on all athletic-related rolls)
-Survivalist (Knack on all rolls to interact with nature. Foraging ability)
-High Pain Tolerance (Knack on all rolls to resist Wound damage. Your 6’s cannot be nullified)
-Poison Proof (Immune to common toxins, poisons and addictions. Knack on Contamination rolls)
-Second Wind (May take a Full Action to regain Energy)
-Indomitable (You may suffer 4 wounds instead of 3)
Agility Boons
-Marksman (Knack on ranged combat rolls)
-Lightning Reflexes (Reroll all 1’s on Initiative rolls. May draw/stow weapons faster)
-Stealthy (Knack on all rolls to hide or sneak. Ambush ability)
-Criminal (Knack on all rolls to prey upon the good nature of society for your own personal enrichment)
-Acrobat (Knack on all Acrobatic rolls or rolls to escape bonds. Flash Dodge ability)
-Dual Wielder (Can spend a Full action to take two attacks as long as you use light weapons)
-Navigator (Can pilot vehicles native to your setting)
-Fluid Strikes (Replaces Vigor with Agility as the Stat used for Melee attacks)
-Moving Target (All 6’s rolled on attack rolls made against you only count as 1 success instead of 2)
-Speed Demon (Increase your Speed by 10 Feet. Spend 3 Spark instead of 5 for an Extra Action)
-Whirlwind (Increases the difficulty of your attacks, but may repeatedly attack up to your Agility score)
Smarts Boons
-Bookworm (Knack on all nerdy academic learning rolls. Chance for extra EXP at end of every Adventure)
-Scientist (Knack on all Scientific endeavors. Alchemist ability)
-Perceptive (Knack on all perception-based rolls. Photographic Memory ability. May read lips)
-Great Communicator (Learn more languages with EXP. Knack to decipher codes and symbols)
-Grease Monkey (Knack on rolls to repair machinery. Tinkerer ability)
-Computer Whiz (Knack on rolls to interact with Computers or video games)
-Master Debater (Knack when using Smarts as a social roll)
-Iron Will (Immunity to most attempts to coerce or mentally probe. Take less Psychic damage)
-Doctor (Knack on rolls involving medicine and disease. Combat Medic Ability)
-Streetwise (Knack on all Underworld lore)
-Brainpower (Use Smarts score to calculate your Energy Pool. May do complex math in your head)
Presence Boons
-Charmer (Knack to smooth talk using charisma or salesmanship)
-Primal Spirit (Knack when interacting with animals. Wild Soul ability)
-Hearth Healer (Knack on rolls involving medicine and disease. Good Mojo Ability)
-Born Leader (Knack on all tactics rolls. Can spend Spark for others. Battle Cry ability)
-Entertainer (Knack on all Performance rolls)
-Master of Disguise (Can alter appearance/voice)
-Challenge! (May taunt others and force them to attack you)
-Serene Soul (You have a very calming, non-threatening Presence. You are the opposite of Dave)
-Social Butterfly (You seem to have friends everywhere. You are also the opposite of Dave)
-Intuition (You have an uncanny knack for sensing threats and determining motives of others)
-Salesman (Knack on all rolls pertaining to economics and finance. Get better prices when selling items)
Choose 3 Edges. Edges may be purchased twice to increase their effect. Below is a list of some example Edges and a brief summary of their effects. Edges are detailed in full in Chapter IV.
-Berserker (May enter a Rage by spending Spark for temporary combat benefits)
-Heroic Heart (Increased Spark Pool and more effective Spark use)
-Artisan (May spend EXP to create lasting works of art)
-Status (You have a reputation in your game world or are part of a prestigious group)
-Lifestyle (You have access to great wealth and enjoy a high standard of living)
-Combat Training (You are trained in advanced Weapons, Armors, and Shields)
-Allure (You are physically attractive)
-Bodyguard (You can defend your allies and are more effective with a Shield than normal)
-Sidekick (You have a loyal follower to keep you company on your travels)
-Weapon Specialist (You deal more damage and are more effective with a specific weapon group)
-Heirloom (You own unique items or property)
-Mysterious Blood (You wield strange forces native to your Game World)
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