This Chapter walks you through the handy dandy steps required to give gross and sloppy birth to a brand spanking new DAVE RULES character! Your game setting might have special rules or additions to this process, but the following steps are the heart and soul of character creation in this system.
Step Zero: Concept
Think about the kind of character that you want to play and a basic template of that individual in your mind. A Concept should summarize your character in a short sentence or a few words. Example concepts include “Money Hungry Mercenary”, “Dejected Investigator”, “Savage Berserker”, “Morbid Scholar”, “Harsh Religious Zealot”, “Relentless Law Man”, or any other short description of your character. Your concept should be 5 words or less.
Step One: Role
The three Roles in DAVE RULES are Star, Co-Star and Extra. All Player Characters are Stars.
Step Two: Species
Your Game Setting will have a list of available Species that you can choose for your character. Each Species has a vibrant and unique culture, as well as benefits and drawbacks of playing a member of that Species called Birthrights. Most Species have 3 Positive Birthrights and 1 Negative Birthright. In a setting where there is only one playable race (IE a Human-Only game) there are no Birthrights. If you have any, record your Birthrights on your character sheet.
Step Two: Stats
All your Stats begin at 3. You have 15 points to distribute among your 5 Stats. Since you are supposed to be a heroic sort, only one of your Stats may be lower than 5. Keep in mind that some Species have minimum Stat ratings in order to play a member of that Species.
Purchasing a Stat at 4 costs 1 Stat Point
Purchasing a Stat at 5 costs 2 Stat Points
Purchasing a Stat at 6 costs 5 Stat Points
Purchasing a Stat at 7 costs 8 Stat Points
Purchasing a Stat at 8 costs 12 Stat Points
Purchasing a Stat at 9 costs 16 Stat Points
Purchasing a Stat at 10 costs 20 Stat Points
LIST OF STATS
Step Three: Skills
You have 12 Skill Points to purchase Skills with. One Skill Point can be spent to increase a Skill by one. For example, purchasing a level 2 Skill costs two Skill Points, and purchasing a level 5 Skill costs five Skill Points. You may only have one Skill at level 5 at character creation.
Purchasing a Skill at 1 costs 1 Skill Point
Purchasing a Skill at 2 costs 2 Skill Points
Purchasing a Skill at 3 costs 4 Skill Points
Purchasing a Skill at 4 costs 6 Skill Points
Purchasing a Skill at 5 costs 8 Skill Points
LIST OF SKILLS
Step Four: Boons
You may choose 5 Boons at character creation. Boons can be purchased twice to increase their effect. If you purchase a Boon twice, you gain access to both abilities of that Boon.
LIST OF BOONS
19-Hard To Kill
21-Paragon of Virtue
Step Five: Odds and Ends
Energy: You begin play with 10 Energy per level of Endurance that you have.
Defense: Your Defense is equal to 10 + Agility OR Intellect Modifier + Armor Modifier + Shield Modifier
Luck: You begin play with 3 points of Luck.
Wealth: You begin play with 1,000 Units of Wealth to purchase weapons, armor and equipment for your adventures.
Languages: You can speak your native Species tongue, as well as the Universal tongue of your setting (if there is one). You gain a number of extra languages in addition to this equal to your Intellect Modifier. Therefore, someone with a Smarts score of 8 (+3 Modifier) would know 5 Languages (their native tongue, the Universal language of their area, and 3 bonus languages for them being such a smartypants). Even if you are a complete idiot and have a negative Intellect Modifier, you can still speak your Native Tongue and any Universal tongues of your setting. Cheer up, dummy!
Speed: Your Speed is determined by your Species. 30 Feet is the Speed of most Humanoid Species.
Step Six: Failing
You may be a bigshot hero, but nobody’s perfect. Every character in DAVE RULES chooses one Failing from the list provided. Failings are personality defects that we all suffer from and occasionally succumb to. While Failings are designed to grant a little bit of vulnerability to your character, they are not crippling weaknesses and should only come up sparingly and when dramatically appropriate.
It should be noted that while some Failings have lose game mechanics applied to them, most do not, and are simply roleplaying guides that you should keep in mind throughout play. The Dave Master should give bonus Experience to those who roleplay their character’s Failing when it counts!
Failings are explained in greater detail in Chapter IV.
LIST OF FAILINGS
Step Seven: Character Flair (Optional)
Your Character should be so much more than just a basic concept and a set of numbers and statistics. They should have a personality and unique style all their own. By answering the following questions, you can begin to flesh out your character and make it more than just an assemblage of numbers. Completing this step is not vital (as some players prefer to start with a vague concept and fill in the blanks as they get comfortable playing), but completing the following Questions will give permanently increase your Character’s Energy pool by 5!
1. Describe your Character’s personality in three words.
Stay away from the obvious, here. If your character has 8 Strength, we can already deduce that they are strong and sturdy. Don’t just repeat their highest Skills or Stats. Really think about how they act before you answer this.
2. Give your Character a unique trait or interest.
Remember, you’re playing a Hero, here, the main character of a movie or epic tale. They shouldn’t be boring! Pick an interesting trait for your character, whether that be a catch phrase that they say often, a strange hobby that they enjoy, or a physical mannerism that sets them apart from everyone else.
3. Name your Character’s primary weapon.
This seems like a simple step, but can really add to your Character. A Barbarian type who uses a big ass club in battle is all well and good, but a mighty warrior who wields the brutal club ‘Skullknocker 5000’ is truly to be feared!